Refresh: Yamagi Quake II OpenGL Refresher LIBGL: Current folder is:/roms/ports/quake2 LIBGL: glX Will try to recycle EGL Surface LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done LIBGL: Force texture for Attachment color0 on FBO LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: WARNING, No Limited or Full NPOT support in hardware, Forcing NPOT have no effect! Models/monsters/flyer/LIBGL: Error while gathering supported extension (eglInitialize: EGL_BAD_DISPLAY), default to none Successfully loaded ref_soft.so as rendering backend. Setting mode 4: 640x480 (vid_fullscreen 1) Using '/roms/ports/quake2/baseq2' for writing.
No Ogg Vorbis music tracks have been found, so there will be no music. No Problems, its always good to hear, far from perfect but I keep chipping away - make sure you first runĬode: Select all cat ~/.emulationstation/last_launch.logĪdded packfile '/roms/ports/quake2/baseq2/pak0.pak' (3307 files). Any way to assign sleep to a single button? I'm using RGB10 Max - Top layout, and it seems button 14 is not used.if I could map that to sleep I'd be happy (edit: if you can guide me to the location of the "RGB10 Max - Top layout" script I can probably mod it myself to assign button 14 as sleep). It seems to make the device sleep, I have to press two keys (Hotkey+Sleep key).it'll take some getting use to. The one thing that has been annoying me is while playing a game, I would press the power button to take a break (since I'm used to that with my Nintendo Switch), but that powers down the device I like all the customization options you have. Spent the last two days flashing 4 or 5 different firmwares to see what I like best, and RetroOZ has won Thanks alot southoz!!! I just got my first retro handheld, the RGB10 Max. From Ports Select UPDATE-WIP-0.51 System Will Restart Extract the ZIP file and copy the contents to the /roms/ports folder on the SDCARD.ģ. Remove Perfnorm Perfmax and Last Launch Log from Emulators - Duplicate from Options -> Advancedġ. Remove ES Header and ES Fullscreen Scripts - Use Display Menu within Emulationstation - Thanks to Baco Fix Retroarch and Retroarch32 Save Hotkey Fix Sonic CD Port speed with SDL Library joystick drift and support reading of retrooz device variable. Fix Nintendo Entertainment System and Gameboy Advance in es_systems.cfg Fix Amiberry and update to ArkOS amiberry script - Thanks to Christian Update Timezone script - Thanks to Baco Update Retrorun to include Reicast deadzone and add OGA v1.1 version with Start on Key 17 Update and move to Tools USB Mount and Unmount scripts with support for multiple partitions - Thanks to Baco Update Blood to use new oga_controls - [/url Update Emuationstation - Thanks to Baco Controls are device dependant - Reads device variable to set the oga_controls controller type Updated binary tested with 5.2 rev 550 files for best performance, see wiki for details. Controls are device-dependent- Reads device variable to set the oga_controls controller type Add Streets of Rage Remake - Thanks to Christian
Add Backup and Restore Retroarch Core Configs and Remaps per device from /roms/backup